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Animation and Game Development, B.S.

Requirements

The BS  in Animation and Game Development focuses on contemporary, industry-standard, and technology oriented processes and procedures.

Total Program Credits: 120

General Education Requirements: 35 Credits
  ENGL 1010 Introduction to Writing 3
  ENGL 2010 Intermediate Writing--Humanities/Social Sciences 3
or ENGL 2020 Intermediate Writing--Science and Technology  (3.0)  
Complete one of the following:  3
  MAT 1030 Quantitative Reasoning (recommended for Humanities or Arts majors) (3.0)  
  MATH 1040 Introduction to Statistics (recommended for Social Science majors) (3.0)  
  MATH 1050 College Algebra (recommended for Business, Education, Science, and Health Professions majors) (4.0)  
  MATH 1090 College Algebra for Business (recommended for Business majors) (3.0)  
Complete one of the following:  3
  HIST 2700 US History to 1877  (3.0)  
and HIST 2710 US History since 1877  (3.0)  
  HIST 1700 American Civilization  (3.0)  
  HIST 1740 US Economic History  (3.0)  
  POLS 1000 American Heritage  (3.0)  
  POLS 1100 American National Government  (3.0)  
Complete the following:   
  PHIL 2050 Ethics and Values 3
  HLTH 1100 Personal Health and Wellness 2
or PES 1097 Fitness for Life  (2.0)  
Distribution Courses   
  Biology  3
  Physical Science 3
  Additional Biology or Physical Science  3
  Humanities Distribution-- ENGL 2200 Introduction to Literature or ENGL 2130 Science Fiction recommended 3
  Fine Arts Distribution-- THEA 1023 Introduction to Film recommended 3
  Social/Behavioral Science 3
Discipline Core Requirements:   78 Credits
  DGM 1110 Digital Media Essentials I 4
  DGM 1600 Introduction to Scripting  3
  DGM 1620 Survey of Animation  3
  DGM 2550 Principles of Digital Design  3
 or ART 1110 Drawing I (3.0)  
  DGM 2210 3D Modeling and Animation Essentials  4
  DGM 2211 Rigging and Animation Essentials  3
  DGM 2221 Game Essentials  3
  DGM 2610 Game Design I  3
  DGM 2620 Principles of Animation I   3
  DGM 2640 Character Development 3
  DGM 2660 Digital Storyboarding 3
  DGM 2670 Scripting for Animation and Games  3
  DGM 3110 Corporate Issues in Digital Media 3
  DGM 312G Digital Media for Intercultural Communication 3
  COMP 301R Digital Lecture Series 1
  DGM 3650 Animation and Game Project I 3
  DGM 3220 Digital Media Project Management 3
  DGM 3641 Game Level Design 3
  DGM 3620 Principles of Animation II 3
  DGM 3670 Scripting for Animation and Games II 3
  DGM 3680 Animation and Game Project II 3
  DGM 4000 Writing for Digital Media 3
  DGM 4310 Senior Projects I 3
  DGM 4410 Senior Projects II 3
  DGM 4630 Visual Effects and Compositing I 3
  DGM 4640 Visual Effects and Compositing II 3
Elective Requirements:   7 Credits
Take 7 credits from the following:  7
  ART 1210 Spatial Drawing (3.0)  
  ART 2250 Drawing for Animation (3.0)  
  CS 1410 Object-Oriented Programming (3.0)  
  DGM 2600 The Animated Image (3.0)  
  DGM 3660 Advanced Rigging and Character Effects (3.0)  
  DGM 4621 Performance Animation (3.0)  
  DGM 3610 Game Design II (3.0)  
  THEA 1033 Acting I (3.0)  
  Or advisor approved electives    

Graduation Requirements:

  1. Completion of a minimum of 120 semester credits.
  2. A minimum of 2.5 GPA in all discipline core courses with no grade lower than a C- required for graduation. To qualify for the portfolio review, DGM courses must be completed with a grade of B- or higher.
  3. Residency hours -- minimum of 30 credit hours through course attendance at UVU, with at least 10 hours earned in the last 45 hours.
  4. Completion of GE and specified departmental requirements, which includes a portfolio review and acceptance into the degree.
  5. Successful completion of at least one Global/Intercultural course.

Graduation Plan

This graduation plan is a sample plan and is intended to be a guide. Your specific plan may differ based on your Math and English placement and/or transfer credits applied. You are encouraged to meet with an advisor and set up an individualized graduation plan in Wolverine Track.

Milestone courses (pre-requisites for a course in one of the subsequent semesters) are marked in red and Italicized.

Flexible delivery options (e.g., online, hybrid, live interactive, evening, weekend, education centers) are available for this degree. These vary by semester. Please check the Schedule of Classes for the semester you plan to enroll.


Semester 1 Course Title or Text Credit Hours
DGM 1620 Survey of Animation 3
DGM 1110 Digital Media Essentials I 4
MAT1030/MATH 1040/1050/1090 Quantitative Literacy 3
American Institutions See List 3
  Semester total: 13
Semester 2 Course Title or Text Credit Hours
DGM 1600 Introduction to Scripting 3
DGM 2210 3D Modeling and Animation Essentials 4
DGM 2250 Principles of Digital Design 3
ENGL 1010 Introduction to Writing 3
HLTH 1100 or PES 1097

Personal Health and Wellness or

Fitness for Life

2
  Semester total: 15
Semester 3 Course Title or Text Credit Hours
DGM 2221 Game Essentials 3
DGM 2620 Principles of Animation I 3
DGM 2670 Scripting for Animation and Games 3
DGM 2660 Digital Storyboarding 3
Fine Arts THEA 1023 recommended 3
  Semester total: 15
Semester 4 Course Title or Text Credit Hours
DGM 2211 Rigging and Animation Essentials 3
DGM 2610 Game Design I 3
DGM 2640 Character Development 3
 Biology See List 3
Social/Behavioral Science See List 3
  Semester total: 15
Semester 5 Course Title or Text Credit Hours
ENGL 2020 Intermediate Writing 3
DGM 3650 Animation and Game Project I 3
DGM 3620 Principles of Animation  II 3
DGM 3670 Scripting for Animation and Games II 3
Elective See List 3
  Semester total: 15
Semester 6 Course Title or Text Credit Hours
DGM 3110 Corporate Issues in Digital Media 3
DGM 3220 Digital Media Project Management 3
DGM 3641 Game Level Design 3
DGM 3680 Animation and Game Project II 3
Elective See List 4
  Semester total: 16
Semester 7 Course Title or Text Credit Hours
PHIL 2050 Ethics and Values 3
Biology or Physical Science See List 3
COMP 301R Digital Lecture Series 1
DGM 4630 Visual Effects and Compositing I 3
DGM 4310 Senior Projects I 3
DGM 4000 Writing for Digital Media 3
  Semester total: 16
Semester 8 Course Title or Text Credit Hours
DGM 4410 Senior Projects II 3
DGM 312G Digital Media for Intercultural Communication 3
Physical Science See List 3
Humanities ENGL 2200 or ENGL 2130 recommended 3
DGM 4640 Visual Effects and Compositing II 3
  Semester total: 15
  Degree total: 120

Department

 Name:

Digital Media

Location:

CS 526

Telephone:

801-863-8485

Email:

schneigl@uvu.edu

Web Address:

uvu.edu/dgm

Chair:

Arlen Card

 
 

Mission Statement

Digital Media prepares students for careers in digital media. It equips students with foundation theories and procedures to develop sound multi-communication structures. It integrates: graphics, text animation, video and audio digital materials to entertain, educate, and communicate ideas through meaningful human interaction. Students in Digital Media (DGM) may earn either an AAS degree or a Bachelor's Degree.

 
 

Digital Media

Advisors:

 

 
 

Bachelor Admittance Requirement

Digital Media (DGM) requires all students seeking a bachelor’s degree to meet or exceed certain criteria to be eligible for the program. All sophomores and transfer students will need to apply to the program by completing a Portfolio Review. Eligibility for the bachelor program requires that all students receive a B- (2.75) or above in DGM courses. Additionally, this grade threshold must be maintained throughout the bachelor degree program to remain in good standing. Upper-division courses (3000 or 4000 level) cannot be taken unless accepted into the bachelor program.

Note: All freshmen should declare their “anticipated” degree when they complete their entrance application. Students accepted into the bachelor program must re-submit a new application at which time they must declare their “official” degree.

Laptop Requirement

Laptops will be required for many of the upper-division courses. Each degree will have its own laptop specifications. Please see a Digital Media advisor for details.

Faculty

Duane Andersen(2014)

Assistant Professor

Department: Digital Media
Faculty



B.F.A., Brigham Young University; M.F.A., State University of New York, Buffalo.

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Thor Anderson(2005)

Associate Professor

Department: Digital Media
Associate Dean



B.A., German, Brigham Young University; M.S., Ph.D., Instructional Technology, Utah State University.

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Kim Brown(2008)

Associate Professor

Department: Digital Media
Faculty



B.S., Business Education/Administrative Systems, M.Ed., Instructional Technology, Utah State University.

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Arlen Card(2009)

Associate Professor

Department: Digital Media
Department Chair, Faculty



B.M.A., M.M., Brigham Young University; J.D., J. Reuben Clark Law School.

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Paul Cheney(2008)

Associate Professor

Department: Digital Media
Faculty



A.A., General Education, Ricks College; B.S., Elementary Education, Brigham Young University; M.S., Instructional Technology, Utah State University; Ph.D., (ABD), Instructional Technology, University of Virginia.

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Trudy Christensen(2005)

Associate Professor

Department: Digital Media
Faculty



B.A., Communications, Ph.D., Instructional Psychology, Brigham Young University.

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Marty Clayton(2012)

Assistant Professor

Department: Digital Media
Faculty



B.S., Landscape Architecture, The Ohio State University; M.F.A., Animation, The Savannah College of Art & Design.

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Rodayne Esmay(2003)

Professor

Department: Digital Media
Faculty



B.S., Art, Brigham Young University; M.F.A., Illustration, Syracuse University.

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Michael Harper(2002)

Associate Professor

Department: Digital Media
Department Co-Chair, Faculty



B.A., M.S., Geography Education, Utah State University.

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Dennis Lisonbee(1999)

Associate Professor

Department: Digital Media
Faculty



B.S., University Studies; M.A., Communications, Brigham Young University.

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Alex Nibley(2015)

Lecturer

Department: Digital Media
Faculty



B.A., Mass Communication, University of Utah; M.F.A., Directing & Arts Administration, American Conservatory Theatre.

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Anthony Romrell(2008)

Associate Professor

Department: Digital Media
Faculty



B.S., Art, M.F.A., Utah State University.

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Robert Trim(2004)

Associate Professor

Department: Digital Media
Faculty



B.A., Communications, Brigham Young University; M.B.A., University of Phoenix.

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Michael Wisland(2003)

Associate Professor

Department: Digital Media
Faculty



B.S., M.S., Electrical Engineering, University of Missouri.

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Careers

Careers:     

Because of extensive use of digital media in nearly every area of our lives, graduates will find themselves in demand by diverse organizations which use digital technology to communicate ideas.  For example, graduates may work with medical teams to develop training materials to describe new surgical techniques to physicians, or work with a team to create an educational game.  They may work as video or audio specialists on a documentary, or create an interactive web site to support a company's retail efforts or as administrative information management professionals.  Because of extensive use of digital media in nearly every area of our lives, graduates will find themselves in demand by diverse organizations which use digital technology to communicate ideas.  For example, graduates may work with medical teams to develop training materials to describe new surgical techniques to physicians, or work with a team to create an educational game. They may work as video or audio specialists on a documentary, or create an interactive web site to support a company's retail efforts or as administrative information management professionals.

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