- Animation & Game Development Advising Sheet 2016-17
- Animation & Game Development Flow Chart 2016-17
- Animation & Game Development Portfolio Requirements
UVU now offers a Bachelor of Science degree in Animation and Game Development. This degree affords students the opportunity to gain skills that are central to contemporary industry best practices, with a focus on aesthetics, scripting, and modeling. Animation and Game Development is a limited-enrollment program. Students wishing to declare this discipline as their major must complete a first-year core consisting of DGM 1600, DGM 1620, and DGM 1660*. A minimum grade of B in all of these is required to apply for acceptance into this UVU program. Portfolios are reviewed twice annually: on or about May 1st, and on or about August 15th. *Note, for the 2016 – 2017 academic year, DGM 1660,Intro to 3D Modeling, will be taught as a DGM 260R Special Topics in Animation course. The curriculum remains the same.
The Ghost Next Door (below) was honored with a 2016 College Television Award (Student Emmy) for animation. You can view more finished gaming and animation projects Online at our Vimeo page.