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Digital Communication Technology, A.A.S.

Requirements

Digital Media (DGM) fuses both fundamental theory and practical application in the production of electronically-generated content to be delivered via internet, radio and television, digital cinema, computer games, animation and cinematic visual effects, as well as for emerging technologies such as mobile computing (hand-held computing devices). The curriculum integrates these digital mediums to entertain, educate, and communicate ideas through meaningful human interaction. DGM provides motivated and dedicated students the opportunity to work closely with professionally active faculty members committed to the future of the digital disciplines. Students in Digital Media may earn either a Certificate of Proficiency in Digital Cinema, Associate in Applied Science Degree, or a Bachelor of Science Degree. Areas of emphasis include: Digital Communication Technology, Audio Production, Digital Motion Picture Production, Gaming and Animation, Internet Technologies.

Total Program Credits: 64

General Education Requirements:   17 Credits
ENGLISH   
  ENGL 1010   Introduction to Writing 3
MATHEMATICS   
  MAT 1010   Intermediate Algebra 4
HUMANITIES/FINE ARTS/FOREIGN LANGUAGE  3
  PHIL 2050   Ethics and Values  (3.0)  
or Any approved Humanities, Fine Arts, or Foreign Language Distribution Course   
SOCIAL AND BEHAVIORAL SCIENCE  3
  Any approved Behavioral Science, Social or Political Science Distribution Course   
BIOLOGY OR PHYSICAL SCIENCE  3
  Any approved Biology or Physical Science Distribution Course   
PHYSICAL EDUCATION/HEALTH/SAFETY OR ENVIRONMENT  1
  HLTH 1100   Personal Health and Wellness  (2.0)  
or Any approved PE, Safety or Health Distribution Course   
Discipline Core Requirements:   23 Credits
Complete the following:   
  DGM 1110   Digital Media Essentials I 4
  DGM 2110   Digital Motion Picture Essentials 3
  DGM 2120   Web Essentials 3
  DGM 2130   Digital Audio Essentials 3
  DGM 2210   3D Modeling and Animation Essentials 4
  DGM 2240   Interaction Design 3
  DGM 2250   Principles of Digital Design 3
or ART 1120   2D Design  (3.0)  
Elective Requirements:    24 Credits
  Complete 24 credits from approved DGM electives (see advisor)  24

Graduation Requirements:

  1. Completion of a minimum of 64 semester credits.
  2. Overall grade point average of 2.0 (C) or above. (Departments may require a higher GPA.)
  3. Residency hours -- minimum of 20 credit hours through course attendance at UVU.
  4. Completion of GE and specified departmental requirements.

Graduation Plan

This graduation plan is intended to be a guide. You are encouraged to meet with an advisor and set up an individualized graduation plan in Wolverine Track.

Milestone courses (pre-requisites for a course in one of the subsequent semesters) are marked in red and italicized.

Semester 1 Course Title Credit Hours
DGM 1110 Digital Media Essentials 4

PES 1097 or

HLTH 1100

Fitness for Life or

Personal Health & Wellness

2
MAT 1010 Intermediate Algebra 4
Social or Behavioral Science Distribution 3
ENGL 1010 Introduction to Writing 3
  Semester total: 16
Semester 2 Course Title Credit Hours
DGM 2110 Digital Motion Picture Essentials 3
DGM 2130 Digital Audio Essentials 3
Biology or Physical Science Distribution 3
Digital Media Elective 3
Digital Media Elective 3
  Semester total: 15
Notes: Please meet with a Digital Media Advisor for DGM Elective Recommendations
Semester 3 Course Title Credit Hours
DGM 2120 Web Essentials 3
DGM 2240 Interaction Design 3
Digital Media Elective 3
Digital Media Elective 3
Digital Media Elective 3
  Semester total: 15
Semester 4 Course Title Credit Hours

DGM 2250 or

ART 1120

Principles of Digital Design or

2D Design

3
DGM 2210 3D Modeling and Animation 3
Digital Media Elective 3
Digital Media Elective 3
Digital Media Elective 3
Humanities Distribution 3
  Semester total: 18
  Degree total: 64

Department

 Name:

Digital Media

Location:

CS 526

Telephone:

801-863-6283

Email:

schneigl@uvu.edu

Web Address:

uvu.edu/dgm

Chair:

Arlen Card

 
 

Mission Statement

Digital Media prepares students for careers in digital media. It equips students with foundation theories and procedures to develop sound multi-communication structures. It integrates: graphics, text animation, video and audio digital materials to entertain, educate, and communicate ideas through meaningful human interaction. Students in Digital Media (DGM) may earn either an AAS degree or a Bachelor's Degree.

 
 

Digital Media

Advisors:

 

 
 

Bachelor Admittance Requirement

Digital Media (DGM) requires all students seeking a bachelor’s degree to meet or exceed certain criteria to be eligible for the program. All sophomores and transfer students will need to apply to the program by completing a Portfolio Review. Eligibility for the bachelor program requires that all students receive a B- (2.75) or above in DGM courses. Additionally, this grade threshold must be maintained throughout the bachelor degree program to remain in good standing. Upper-division courses (3000 or 4000 level) cannot be taken unless accepted into the bachelor program.

Note: All freshmen should declare their “anticipated” degree when they complete their entrance application. Students accepted into the bachelor program must re-submit a new application at which time they must declare their “official” degree.

Laptop Requirement

Laptops will be required for many of the upper-division courses. Each degree will have its own laptop specifications. Please see a Digital Media advisor for details.

Faculty

Duane Andersen(2014)

Assistant Professor

Department: Digital Media
Faculty



B.F.A., Brigham Young University; M.F.A., State University of New York, Buffalo.

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Thor Anderson(2005)

Associate Professor

Department: Digital Media
Faculty



B.A., German, Brigham Young University; M.S., Ph.D., Instructional Technology, Utah State University.

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Kim Brown(2008)

Associate Professor

Department: Digital Media
Faculty



B.S., Business Education/Administrative Systems, M.Ed., Instructional Technology, Utah State University.

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Arlen Card(2009)

Associate Professor

Department: Digital Media
Department Chair, Faculty



B.M.A., M.M., Brigham Young University; J.D., J. Reuben Clark Law School.

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Paul Cheney(2008)

Associate Professor

Department: Digital Media
Faculty



A.A., General Education, Ricks College; B.S., Elementary Education, Brigham Young University; M.S., Instructional Technology, Utah State University; Ph.D., (ABD), Instructional Technology, University of Virginia.

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Trudy Christensen(2005)

Associate Professor

Department: Digital Media
Faculty



B.A., Communications, Ph.D., Instructional Psychology, Brigham Young University.

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Marty Clayton(2012)

Assistant Professor

Department: Digital Media
Faculty



B.S., Landscape Architecture, The Ohio State University; M.F.A., Animation, The Savannah College of Art & Design.

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Rodayne Esmay(2003)

Professor

Department: Digital Media
Faculty



B.S., Art, Brigham Young University; M.F.A., Illustration, Syracuse University.

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Michael Harper(2002)

Associate Professor

Department: Digital Media
Department Co-Chair, Faculty



B.A., M.S., Geography Education, Utah State University.

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Dennis Lisonbee(1999)

Associate Professor

Department: Digital Media
Faculty



B.S., University Studies; M.A., Communications, Brigham Young University.

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Li Liu(2013)

Assistant Professor

Department: Digital Media
Faculty



B.Eng., Computer Science, Shandong University; Ph.D., Computer Science, University of Alabama.

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Anthony Romrell(2008)

Associate Professor

Department: Digital Media
Faculty



B.S., Art, M.F.A., Utah State University.

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Robert Trim(2004)

Associate Professor

Department: Digital Media
Faculty



B.A., Communications, Brigham Young University; M.B.A., University of Phoenix.

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Michael Wisland(2003)

Associate Professor

Department: Digital Media
Faculty



B.S., M.S., Electrical Engineering, University of Missouri.

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Careers

Careers

Careers:  
Because of extensive use of digital media in nearly every area of our lives, graduates will find themselves in demand by diverse organizations which use digital technology to communicate ideas.  For example, graduates may work with medical teams to develop training materials to describe new surgical techniques to physicians, or work with a team to create an educational game.  They may work as video or audio specialists on a documentary, or create an interactive web site to support a company's retail efforts or as administrative information management professionals. 

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