About The Major

UVU now offers a Bachelor of Science degree in Animation and Game Development. This degree affords students the opportunity to gain skills that are central to contemporary industry best practices, with a focus on aesthetics, scripting, and modeling. Animation and Game Development is a limited-enrollment program.

Animation & Game Development

animated air ducts

Animation & Game Development, BS

Prepares students for Digital Animation and Game Development related work. Allows students to gain skills that are central to contemporary industry best practices, with a focus on aesthetics, scripting, and modeling.

Program Information

BS Portfolio Requirements

BS Degree Advising Sheet

BS Degree Flow Chart

BS Degree Program Learning Outcomes

  • Rig basic bipedal and quadra-pedal three dimensional models.
  • Apply virtual light and camera tools to render believable environments.
  • Create and map custom textures for use in environmental and on character models.
  • Design and create visual effects for games and animation.
  • Design components for both entertainment and business industries at a professional level.
  • Develop and produce 2D and 3D game, and animation resources.
  • Participate in a team to create and present a major project.
  • Plan, schedule, follow through, and communicate in a team-oriented setting.
  • Use contemporary agile development methods, from pre-production to post in a team setting.
  • Write basic scripts to augment and customize procedural technical processes.

BS Program Learning Outcomes

BS Degree Catalog Information

 

Matt Jones

“Also a plus: they try hard to ensure that a graduating student has a good chance of getting a job after graduating. They help find internships, do tours of potential employers, etc.”

— Matt Jones

Submitting a successful portfolio

Students wishing to become part of the Animation and Game Development Program will need to submit a portfolio of work after completing first year core classes.

 

A Successful DGM 1620 Portfolio

The following are examples of sketchbook pages and a finished animation from DGM 1620, representing students that successfully applied for the program here at UVU. These define the standard expected by those who complete DGM 1620, and are selected to be a part of the sophomore cohort.

 

sketch of faces    sketch of ballerina in tutu    sketch of man with sword    sketch of man with candle attached to forehead    figure sketches

sketch of female figure    sketch of ballerina on point    sketch of space woman and alien    sketch of man with glasses    sketch of female pilot with navigator helmet and glasses

sketches of male and female characters

 

 

An example of the animation assignment The Weight Lifter where students apply the principles they have learned in short animated scenes that tell mini-stories.

 

Need some guidance?

Have you been admitted to UVU? If no, please visit the UVU Admissions website.

To learn more schedule an appointment with one of our faculty, or one of the Digital Media department's advisors.

You can call 801-863-8648 and the admin can schedule a time for you to meet or talk with an advisor over the phone. The academic advisor office is located in CS 635.

Talk to an Advisor