Animation & Game Development

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The Graduating Animation & Game Development Student Will Demonstrate Mastery of Animation Principles and Techniques Through the Ability to:

  • Rig basic bipedal and quadra-pedal three dimensional models;
  • Apply virtual light and camera tools to render believable environments;
  • Create and map custom textures for use in environmental and on character models;
  • Design and create visual effects for games and animation;
  • Design components for both entertainment and business industries at a professional level;
  • Develop and produce 2D and 3D game, and animation resources;
  • Participate in a team to create and present a major project;
  • Plan, schedule, follow through, and communicate in a team-oriented setting;
  • Use contemporary agile development methods, from pre-production to post in a team setting;
  • Write basic scripts to augment and customize procedural technical processes.


UVU now offers a Bachelor of Science degree in Animation and Game Development. This degree affords students the opportunity to gain skills that are central to contemporary industry best practices, with a focus on aesthetics, scripting, and modeling. Animation and Game Development is a limited-enrollment program. Students wishing to declare this discipline as their major must complete a first-year core consisting of DGM 1600, DGM 1620, and DGM 1660. A minimum grade of B in all of these is required to apply for acceptance into this program. Portfolios are reviewed annually after Spring grades are posted. 

 The Ghost Next Door (below) was honored with a 2016 College Television Award (Student Emmy) for animation and was shortlisted for the 2017 BAFTA Student Film Award in animation. You can view more finished gaming and animation projects Online at ourVimeo page.