student animating 3d objects on a computer


The Extended Reality & Simulations topic of study explores the emerging technology and virtual worlds of Mixed Reality. This is the bleeding edge of technology and experiences that are being developed for future careers

  • Virtual Reality Experiences & Virtual Social Communities
  • Mixed Reality Experiences and Emerging Technologies
  • Virtual Reality Simulation and Development
    Content Creation and Development

How to Apply and Begin Classes


Complete First-year Core Classes

Students wishing to declare Animation and Game Development as their academic major must complete a first-year core. DGM 1620, Survey of Animation, should be taken during the Fall Semester in preparation for portfolio review.  DGM 1110, and DGM 1660 may be taken in either the Fall or the Spring semester.


Assemble and Submit a Portfolio

Once a student has completed DGM 1620, DGM 1610, and DGM 1660, they may submit their portfolio for review. A drawing portfolio is also requested with the portfolio submission. 


Enroll in the Cohort Courses

Upon acceptance by the review committee, students will begin attending cohort classes in the Fall of the sophomore year.

Jenna Smith

“I am so excited about this program! We have already worked on industry projects, thanks to our experienced and trained professors. They help us understand current and future trends of the ever-changing VR industry.”

Jenna Smith

Extended Reality & Simulation Career Pathways

There are job listings for VR and Simulations Careers-the future is already here.

Extended Reality & Simulation Tech Jobs

Unreal Engine Developer, Augmented Reality UX Designer, UX Researcher (XR Products), Senior Augmented Reality UX Designer, Immersive Developer, Virtual Reality Technical Expert, XR Instructional Technology Developer, Interactive Multimedia Developer, VR/AR Developer, XR QA Manager Test Consultant


Extended Reality & Simulation Salary Ranges

XR Salary Ranges