Clayton, Marty J
Associate Professor - Digital Media
CS 526k
Class Curriculum
Last Updated: 10/24/18 -

Marty Clayton - Assistant Professor Utah Valley University. Teaches Video Game Design, Development and Animation.


Undergraduate degree at The Ohio State University

Graduate Degree at Savannah College of Art and Design - MFA Animation & Game

Fulltime Instructor at Columbus College of Art and Design

Adjunct professor at University of Utah



Singletrac Entertainment - Environmental Artist, Designer

Saffire Entertainment - Environment Artist, Art Director, Team Lead

Electronic Arts - Development Manager, Assistant Art Director


Marty Clayton entered the 3D animation and video game industries through the “back door” when those industries were in their infancy. He received his Bachelor’s Degree from The Ohio State University in a rigorous design program in which he learned how to design indoor and outdoor spaces. He graduated with the Senior Award for his program and his senior design for the Baltimore Inner Harbor was featured in a national publication. Even back in the early 1980’s his interests in computers and graphics was strong. Quickly in his career, he turned his focus on CAD production drawings on the computer and built a computer division and set standards at the Myers/Schmallenberger Design firm in Columbus, Ohio.


In the Early 1990’s, Marty started up his own consulting company doing visualizations and animation for companies in the design industry. Some of his clients included: Rubbermaid, Christian Broadcasting Network, Frigidaire, Hobart Ware-washing Division, Character Builders, and American Greetings. The highlight to his consultant career was working on the 1996 movie “Space Jam” and had 10 seconds of animation featured in the movie. While running his own consulting company, Marty also taught 3D design and animation full-time at the Columbus College of Art and Design and realized that his true passion was teaching. He would spend the next 15 years preparing himself for that goal.


Marty entered the video game industry in 1997, and has worked as everything from an Environmental Artist to a Development Manager to an Associate Art Director. He has worked with outsourcing partners both nationally and internationally in environmental design, modeling/texturing, character development and animation. Marty took a short 2 year sabbatical to get his MFA from Savannah College of Art and Design in Animation and used those talents to continue his 15 year career in the video game industry.


In recent years, Marty has taught adjunct in the game programs for the Art Institute and the University of Utah. In 2012 realized his goal and joined the Digital Media Department at Utah Valley University using his skills in the design, pre-production, and production phases of the Game Development and Animation industries, his hope is to work closely with the other faculty to help the UVU students grow and stand above students from other schools and programs, ultimately making a difference in the highly competitive Entertainment, Virtual Reality, and Serious Games industries.


Notable Projects:   Top Gear Rally 2, Tiger Woods Golf, Nerf N Strike and N-Strike Elite, Monopoly Streets, Sims 3 Pets for the 3DS.