The Engineering Conference track gives students faculty and industry participants the opportunity to interact in a local forum. Attendees will learn about current research and industry best practices for product development, testing, deployment, and operation. Topics in this track will include:
Smart Grid; Power Systems Operation and Planning; Sustainable and Renewable Energy Systems; Power Electronics; Electromechanical Energy Conversion and Storage; Energy Consumption Modeling and Optimization; Energy and Environmental Engineering
Smart Manufacturing & Automation; Intelligent Robot Systems; Artificial Intelligence; Machine Learning & Neural Networks; Sustainable Manufacturing; Manufacturing Process Monitoring and Control
5G and 6G Wireless Communication Technologies; Computer Architecture & High-Performance Computing; VLSI & Low-power Design, Robotic Systems; Internet of Things(IOT)
Smart Circuits and Systems; VLSI Design; Nanomaterials and Nanotechnology; Optical Communication
Heat Transfer; Fluid Mechanics; Thermodynamics; Mechanisms & Robotics; Mechanical Design; Mechanics & Mechatronics
Smart Materials; Innovative Engineering Materials; Materials Design and Applications; Composite Materials Science and Technology; Nanomaterials; Materials and Manufacturing Engineering
Environmental Engineering; Water Resources; Hydraulic Information; Geotech, Water and Air Quality Studies; Instrumentation and Remote Sensing; Geographic Information Systems; Building Information Modeling; New Construction Materials; Sustainable Solutions and Practices; Transportation
Effective Teaching Activities; Challenges due to COVID-19; Learning Methodologies and Practices; Teaching Experiences and Pedagogies; Professional Development; Interdisciplinary Education; Engaging Undergraduate Students in Research; K-12 Education Initiatives; Industry and Education Collaboration
Innovation Strategies; Infrastructure Technologies; Digital Learning Materials; Online and Distance Learning; Smart Classrooms; Virtual and Remote Labs; Social Media Techniques; Game-Based Learning
Curriculum Design and Development; Accreditation and Quality Control; Assessment and Evaluation; Retention and Support Strategies; Educational Innovation, International Experiences; Role of Laboratories