The BS in Animation and Game Development focuses on contemporary, industry-standard, and technology oriented processes and procedures.
Total Program Credits: 120
Matriculation Requirements: | |||
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General Education Requirements: | 35 Credits | ||
ENGL 1010 | Introduction to Academic Writing CC | 3 | |
or | ENGH 1005 | Literacies and Composition Across Context CC (5) | |
ENGL 2010 | Intermediate Academic Writing CC | 3 | |
Complete one of the following: | 3 | ||
MAT 1030 | Quantitative Reasoning QL (3) (recommended for Humanities or Arts majors) | ||
MAT 1035 | Quantitative Reasoning with Integrated Algebra QL (6) | ||
STAT 1040 | Introduction to Statistics QL (3) (recommended for Social Science majors) | ||
STAT 1045 | Introduction to Statistics with Algebra QL (5) | ||
MATH 1050 | College Algebra QL (4) (recommended for Business, Education, Science, and Health Professions majors) | ||
MATH 1055 | College Algebra with Preliminaries QL (5) | ||
MATH 1090 | College Algebra for Business QL (3) (recommended for Business majors) | ||
Complete one of the following: | 3 | ||
HIST 2700 | US History to 1877 AS (3) | ||
and | HIST 2710 | US History since 1877 AS (3) | |
HIST 1700 | American Civilization AS (3) | ||
HIST 1740 | US Economic History AS (3) | ||
POLS 1000 | American Heritage SS (3) | ||
POLS 1100 | American National Government AS (3) | ||
Complete the following: | |||
PHIL 2050 | Ethics and Values IH | 3 | |
or | PHIL 205G | Ethics and Values IH GI | |
HLTH 1100 | Personal Health and Wellness TE | 2 | |
or | EXSC 1097 | Fitness for Life TE (2) | |
Distribution Courses | |||
Biology | 3 | ||
Physical Science | 3 | ||
Additional Biology or Physical Science | 3 | ||
Humanities Distribution 1 | 3 | ||
Fine Arts Distribution 2 | 3 | ||
Social/Behavioral Science | 3 | ||
Discipline Core Requirements: | 40 Credits | ||
DAGV 1200 | 3D Modeling Essentials | 3 | |
DAGV 2210 | 3D Modeling and Animation | 3 | |
DAGV 2230 | Animation I | 2 | |
DAGV 223L | Animation Lab | 1 | |
DAGV 2240 | Character Development | 3 | |
DAGV 2330 | Introduction to Rigging | 2 | |
DAGV 233L | Introduction to Rigging Lab | 1 | |
DAGV 3350 | Animation and Game Production I | 2 | |
DAGV 335L | Animation and Game Lab I | 1 | |
DAGV 3360 | Advanced Character Rigging | 3 | |
DAGV 3450 | Animation and Game Production II | 2 | |
DAGV 345L | Animation and Game Lab II | 1 | |
DAGV 3470 | Animation Story Development WE | 3 | |
DAGV 490R | Senior Capstone | 6 | |
DGM 3110 | Corporate Issues in Digital Media WE | 3 | |
DGM 312G | Digital Media for Intercultural Communication GI | 3 | |
DWDD 301R | Digital Lecture Series | 1 | |
or | DAGV 301R | Digital Lecture Series | |
Animation and Game Development Tracks: | 45 Credits | ||
Students must complete one of the following tracks | 45 | ||
2D Track Requirements: | |||
Take the following courses: | |||
DGM 1110 | Digital Media Essentials I | 4 | |
DAGV 1300 | Animation Essentials | 2 | |
DAGV 130L | Animation Essentials Lab | 1 | |
DAGV 1500 | Concept Essentials | 3 | |
DAGV 1600 | Studio Technology Essentials | 3 | |
DAGV 2340 | Digital Storyboarding | 3 | |
DAGV 2480 | Introduction to Compositing | 3 | |
DAGV 3310 | Technical Design and Direction | 3 | |
DAGV 4350 | Advanced Technical Direction I | 3 | |
DAGV 4450 | Advanced Technical Direction II | 3 | |
DAGV 4550 | Performance Animation | 3 | |
Complete 14 additional approved crdits (3 credits must be upper-division). | 14 | ||
3D Track Requirements | |||
Take the following courses: | |||
DAGV 1400 | Scripting Essentials | 3 | |
CS 1400 | Fundamentals of Programming | 3 | |
DAGV 2440 | Scripting for Animation and Games I | 3 | |
DAGV 2460 | Game Development I | 3 | |
DAGV 2470 | Game Development II | 3 | |
DAGV 2480 | Introduction to Compositing | 3 | |
DAGV 3310 | Technical Design and Direction | 3 | |
DAGV 3440 | Scripting for Animation and Games II | 3 | |
DAGV 3460 | Game Development III | 3 | |
DAGV 4350 | Advanced Technical Direction I | 3 | |
DAGV 4450 | Advanced Technical Direction II | 3 | |
DAGV 4550 | Performance Animation | 3 | |
Complete 9 additional approved credits. | 9 | ||
Extended Reality and Simulations Track Requirements: | |||
Take the following courses: | |||
DWDD 1400 | Digital Design Essentials | 3 | |
DWDD 1420 | Communicating Digital Design WE | 3 | |
DWDD 2420 | Media Formats and Outputs | 3 | |
DGM 1645 | Mixed Reality Essentials | 2 | |
DAGV 2460 | Game Development I | 3 | |
DAGV 2470 | Game Development II | 3 | |
DGM 2245 | Mixed Reality Experiences I | 3 | |
DGM 260R | Special Topics in Animation and Game Development (Visual Scripting) | 3 | |
DGM 270R | Special Topics in Web Design and Development (Materials, Textures. and Lighting) | 3 | |
DGM 3261 | Mixed Reality Experiences II | 3 | |
DGM 4261 | Mixed Reality Studio | 3 | |
Complete 13 additional approved credits (9 credits must be upper-division) | 13 |
Graduation Requirements:
Footnotes: | |
1-ENGL 220G Introduction to Literature HH GI or ENGL 2130 Science Fiction HH recommended | |
2-THEA 1023 Introduction to Film FF recommended |
This graduation plan is a sample plan and is intended to be a guide. Your specific plan may differ based on your Math and English placement and/or transfer credits applied. You are encouraged to meet with an advisor and set up an individualized graduation plan in Wolverine Track.
Semester 1 | Course Title or Text | Credit Hours |
ENGL 1010 or ENGH 1005 | Introduction to Academic Writing CC or Literacies and Composition Across Contexts CC | 3 |
Quantitative Literacy | 3 | |
Physical Science Distribution | 3 | |
DAGV 1200 | 3D Modeling Essentials | 3 |
Animation and Game Dev Track course | 3 | |
Semester total: | 15 | |
Semester 2 | Credit Hours | |
ENGL 2010 | Intermediate Academic Writing CC | 3 |
Social/Behavioral Science | 3 | |
DAGV 2210 | 3D Modeling and Animation | 3 |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Semester total: | 15 | |
Semester 3 | Credit Hours | |
American Institutions | 3 | |
Biology Distribution | 3 | |
DAGV 2230 | Animation I | 2 |
DAGV 223L | Animation I Lab | 1 |
DAGV 2240 | Character Development | 3 |
Animation and Game Dev Track course | 3 | |
Semester total: | 15 | |
Semester 4 | Credit Hours | |
PHIL 2050 or PHIL 205G | Ethics and Values IH GI | 3 |
DAGV 2330 | Introduction to Rigging | 2 |
DAGV 233L | Introduction to Rigging Lab | 1 |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Semester total: | 15 | |
Semester 5 | Credit Hours | |
HLTH 1100 or EXSC 1097 | Personal Health and Wellness TE or Fitness for Life TE | 2 |
DAGV 3350 | Animation and Game Production I | 2 |
DAGV 335L | Animation and Game Lab I | 1 |
DAGV 3360 | Advanced Character Rigging | 3 |
DAGV 301R or DWDD 301R | Digital Lecture Series | 1 |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Semester total: | 15 | |
Semester 6 | Credit Hours | |
Humanities Distribution | 3 | |
DAGV 3450 | Animation and Game Production II | 2 |
DAGV 345L | Animation and Game Lab II | 1 |
DAGV 3470 | Animation Story Development WE | 3 |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Semester total: | 15 | |
Semester 7 | Course Title or Text | Credit Hours |
Fine Arts Distribution | 3 | |
DAGV 490R | Senior Capstone | 3 |
DGM 3110 | Corporate Issues in Digital Media WE | 3 |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Semester total: | 15 | |
Semester 8 | Course Title or Text | Credit Hours |
Additonal Biology or Physical Science | 3 | |
DAGV 490R | Senior Capstone | 3 |
DGM 312G | Digital Media for Intercultural Communication GI | 3 |
Animation and Game Dev Track course | 3 | |
Animation and Game Dev Track course | 3 | |
Semester total: | 15 | |
Degree total: | 120 |
The Digital Media department is in the Scott M. Smith College of Engineering. To find the most up-to-date information, including Program Learning Outcomes for degree programs offered by the Digital Media department, visit their website.
Program Learning Outcomes | |
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