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The BS in Animation and Game Development focuses on contemporary, industry-standard, and technology oriented processes and procedures.
Total Program Credits: 120
General Education Requirements: | 35 Credits | ||
ENGL 1010 | Introduction to Academic Writing | 3 | |
or | ENGH 1005 | Literacies and Composition Across Context (5) | |
ENGL 2010 | Intermediate Writing Academic Writing and Research | 3 | |
Complete one of the following: | 3 | ||
MAT 1030 | Quantitative Reasoning (3) (recommended for Humanities or Arts majors) | ||
MAT 1035 | Quantitative Reasoning with Integrated Algebra (6) | ||
STAT 1040 | Introduction to Statistics (3) (recommended for Social Science majors) | ||
STAT 1045 | Introduction to Statistics with Algebra (5) | ||
MATH 1050 | College Algebra (4) (recommended for Business, Education, Science, and Health Professions majors) | ||
MATH 1055 | College Algebra with Preliminaries (5) | ||
MATH 1090 | College Algebra for Business (3) (recommended for Business majors) | ||
Complete one of the following: | 3 | ||
HIST 2700 | US History to 1877 (3) | ||
and | HIST 2710 | US History since 1877 (3) | |
HIST 1700 | American Civilization (3) | ||
HIST 1740 | US Economic History (3) | ||
POLS 1000 | American Heritage (3) | ||
POLS 1100 | American National Government (3) | ||
Complete the following: | |||
PHIL 2050 | Ethics and Values | 3 | |
HLTH 1100 | Personal Health and Wellness | 2 | |
or | EXSC 1097 | Fitness for Life (2) | |
Distribution Courses | |||
Biology | 3 | ||
Physical Science | 3 | ||
Additional Biology or Physical Science | 3 | ||
Humanities Distribution 1 | 3 | ||
Fine Arts Distribution 2 | 3 | ||
Social/Behavioral Science | 3 | ||
Discipline Core Requirements: | 78 Credits | ||
DGM 1110 | Digital Media Essentials I | 4 | |
DGM 1610 | Scripting for Animation and Games I | 3 | |
DGM 1620 | Survey of Animation | 3 | |
DGM 1660 | Introduction to 3D Modeling and Surfacing | 3 | |
DGM 2210 | 3D Modeling and Animation Essentials | 4 | |
DGM 2211 | Rigging and Animation Essentials | 3 | |
DGM 2221 | Game Essentials | 3 | |
DGM 2610 | Game Design I | 3 | |
DGM 2620 | Principles of Animation I | 3 | |
DGM 2640 | Character Development | 3 | |
DGM 2660 | Digital Storyboarding for Animation | 3 | |
DGM 2670 | Scripting for Animation and Games II | 3 | |
DGM 301R | Digital Lecture Series | 1 | |
DGM 3110 | Corporate Issues in Digital Media WE | 3 | |
DGM 312G | Digital Media for Intercultural Communication | 3 | |
DGM 3220 | Digital Media Project Management | 3 | |
DGM 3571 | Animation Story Development Workshop | 3 | |
DGM 3620 | Technical Direction and Design for Animated Applications | 3 | |
DGM 3650 | Animation and Game Project I | 3 | |
DGM 3660 | Advanced Rigging and Character Effects | 3 | |
DGM 3670 | Scripting for Animation and Games III | 3 | |
DGM 3680 | Animation and Game Project II | 3 | |
DGM 4310 | Senior Capstone I | 3 | |
DGM 4410 | Senior Capstone II | 3 | |
DGM 4630 | Technical Direction for Animation and Game Development I | 3 | |
DGM 4640 | Technical Direction for Animation and Game Development II | 3 | |
Elective Requirements: | 7 Credits | ||
Take 7 credits from the following: | 7 | ||
ART 1210 | Observational Drawing (3) | ||
ART 2250 | Gestural Drawing (3) | ||
CS 1410 | Object-Oriented Programming (3) | ||
DGM 2600 | The Animated Image (3) | ||
DGM 281R | Internship (1-8) | ||
DGM 3610 | Game Design II (3) | ||
DGM 3641 | Game Level Design (3) | ||
DGM 4621 | Performance Animation (3) | ||
DGM 481R | Internship (1-8) | ||
THEA 1033 | Acting I (3) | ||
Or advisor approved electives |
Graduation Requirements:
Footnotes: | |
1-ENGL 220G Introduction to Literature or ENGL 2130 Science Fiction recommended | |
2-THEA 1023 Introduction to Film recommended |
This graduation plan is a sample plan and is intended to be a guide. Your specific plan may differ based on your Math and English placement and/or transfer credits applied. You are encouraged to meet with an advisor and set up an individualized graduation plan in Wolverine Track. (Note: This graduation plan has not been updated, please contact the department for the most updated plan.)
Milestone courses (pre-requisites for a course in one of the subsequent semesters) are marked in red and Italicized.
Semester 1 | Course Title or Text | Credit Hours |
DGM 1620 | Survey of Animation | 3 |
DGM 1110 | Digital Media Essentials I | 4 |
MAT1030/MAT 1035/STAT1040/Math1050/1090 | Quantitative Literacy | 3 |
Fine Arts | 3 | |
HLTH 1100 or EXSC 1097 | Personal Health and Wellness | 2 |
Fitness for Life | ||
Semester total: | 15 | |
Semester 2* | Course Title or Text | Credit Hours |
DGM 1610 | Scripting for Animation & Games I | 3 |
DGM 1660 | Introduction to 3D Modeling and Surfacing | 3 |
American Institutions | 3 | |
ENGL 1010 or ENGH 1005 | Introduction to Academic Writing or Literacies and Composition Across Contexts | 3 |
Social/Behavioral Science | 3 | |
Semester total: | 15 | |
Semester 3* | Course Title or Text | Credit Hours |
DGM 2210 | 3D Modeling and Animation Essentials | 4 |
DGM 2221 | Game Essentials | 3 |
DGM 2620 | Principles of Animation I | 3 |
DGM 2670 | Scripting for Animation and Games II | 3 |
Physical Science | 3 | |
Semester total: | 16 | |
Semester 4 | Course Title or Text | Credit Hours |
DGM 2211 | Rigging and Animation Essentials | 3 |
DGM 2610 | Game Design I | 3 |
DGM 2640 | Character Development | 3 |
DGM 2660 | Digital Storyboarding for Animation | 3 |
ENGL 2010 | Intermediate Writing Academic Writing and Research | 3 |
Semester total: | 15 | |
Semester 5 | Course Title or Text | Credit Hours |
DGM 3650 | Animation and Game Project I | 3 |
DGM 3620 | Technical Direction and Design for Animated Applications | 3 |
DGM 3670 | Scripting for Animation and Games II | 3 |
DGM 3660 | Advanced Rigging & Character Effects | 3 |
Elective | 3 | |
Semester total: | 15 | |
Semester 6 | Course Title or Text | Credit Hours |
DGM 3571 | Animation Story Development Workshop | 3 |
DGM 3220 | Digital Media Project Management | 3 |
DGM 3680 | Animation and Game Project II | 3 |
Biology | 3 | |
Elective | 3 | |
Semester total: | 15 | |
Semester 7 | Course Title or Text | Credit Hours |
DGM 4310 | Senior Capstone I | 3 |
DGM 4630 | Technical Direction for Animation and Game Development I | 3 |
DGM 301R | Digital Lecture Series | 1 |
DGM 3110 | Corporate Issues in Digital Media WE | 3 |
Elective | 1 | |
Biology or Physical Science | 3 | |
Semester total: | 14 | |
Semester 8 | Course Title or Text | Credit Hours |
DGM 4410 | Senior Capstone II | 3 |
DGM 4640 | Technical Direction for Animation and Game Development II | 3 |
DGM 312G | Digital Media for Intercultural Communication | 3 |
PHIL 2050 | Ethics and Values | 3 |
Humanities | 3 | |
Semester total: | 15 | |
Degree total: | 120 |
The Digital Media department is in the Scott M. Smith College of Engineering. To find the most up-to-date information, including Program Learning Outcomes for degree programs offered by the Digital Media department, visit their website.