The Technology Conference track offers more variety of fields, including IS&T, Digital Media, Architecture, Automotive and other related fields. Students, faculty and industry participants have an opportunitie to interact in a local forum. Attendees will learn about current research and industry best practices for product development, testing, deployment, and operation. Topics in this track will include:

  • Automotive

    Diesel Systems; Automotive Technology; Collision Repair; Power Sport, Street Rod; Vehicle Electrification.

  • Technology Design

    Architecture; Drafting; Survey and Mapping, 3D Printing and Prototyping; UX Digital Product Design; Civil Engineering; Web & Digital Platforms; Human Centered Design; Mobile App; Accident Reconstruction.

  • Digital Media

    Digital Animation; Game Development; Digital Cinema Production; Cinematography; Directing; Post-Production;Digital Photography; 360° Photography & Video; Digital Audio; Audio Restoration; Digital Archiving, Digital Publishing and Documentation.

  • Mixed Reality

    Augmented Reality; Virtual Reality; Hybrid Reality; Mixed Reality Visual and Audio; MR Simulations, 3D Modeling; Training Simulations.

  • Experience Design

    Home Automation; VX Voice Experience Design and Development; Interface & Experience Design; Drone Surveying and Automation.

  • Information Technology

    Networking & Data Communications; Cybersecurity; Network Administration and Security; Virtualization; Automated Testing and Monitoring; Computer Forensics and Security; Healthcare Information Systems.

  • Management

    Project Management; Product Management; Facilities Management; Entrepreneurship; Training and Education; Business Intelligence Systems; Business & Marketing Education.

  • Capstone Projects and Undergraduate Research in Technology

Paper Submissions

Become published with the IEEE and join others in furthering the knowledge & ideas of the future.

Paper acceptance will begin Fall 2021 and end 2022 for review. Be prepared for submission by reading the IEEE Policy & Guidelines.